D&D 07-Plague of Ice Read online




  From the creators of

  the greatest roleplaying game ever

  come tales of heroes fighting

  monsters with magic!

  By T.H. Lain

  The Savage Caves

  The Living Dead

  Oath of Nerull

  City of Fire

  The Bloody Eye

  Treachery's Wake

  Plague of Ice

  The Sundered Arms

  (July 2003)

  Return of the Damned

  (October 2003)

  The Death Ray

  (December 2003)

  PLAGUE OF ICE

  Ā©2003 Wizards of the Coast, Inc.

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.

  Distributed in the United States by Holtzbrinck Publishing. Distributed in Canada by Fenn Ltd.

  Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors.

  Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.

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  All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc.

  Printed in the U.S.A

  The sale of this book without its cover has not been authorized by the publisher. If you purchased this book without a cover, you should be aware that neither the author nor the publisher has received payment for this "stripped book."

  Cover art by Sam Wood and Matthew Mitchell First Printing: March 2003 Library of Congress Catalog Card Number:

  987654321

  US ISBN: 0-7869-2953-7

  UK ISBN: 0-7869-2954-5

  620-17882-001-EN

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  Prologue . . . The nameless city, for such it was even when it was inhabited, stood for well over a thousand years in the depths of the Fell Forest. It was not called the Fell Forest or any other name then. The wizards and sorcerers of the city introduced the gnoll tribes to the forest, hoping that they would discourage uninvited guests. The ploy worked beyond their wildest dreams, as few people visited in the ages since.

  A millenium later, The city's basalt towers still stood, perfect and undamaged through centuries of neglect, a silent testament to the skill of those wizards who raised them from the earth. The city's builders formed a cabal of mages who turned their back on the world to pursue their research in secret, and it was a great experiment. The emblems of Uncaring Boccob and Wee Jas, deities of magic, were etched into the sides of each tower, in hope that those gods might bless the endeavor and watch over the city. In fact, no such thing happened.

  No one knew any of this in the walled frontier cities of Atupal and Klionne, places remarkably lacking in curiosity regarding any history, including their own. Centuries after the abandonment of the towers, the residents of the closest towns had no idea that they shared a common origin; indeed, they had no idea that the towers even existed. The wizards' city was erected in a deep valley within the forest, so that even the tallest of its towers were not visible to the outside world. Thus was their privacy ensured. The location was so secret that mention of it survived only in scattered, ancient tombs and nearly forgotten myths.

  The story of the city's fall was inglorious. No plague, no war or disaster claimed its inhabitants but merely time and waning commitment. The city's original inhabitants were content to lock themselves away with their books and spells, but the same was not true of their children and grandchildren. Despite fears that the city's secrets would be lost, eventually malcontents were allowed to leave the city if they promised never to speak of its existence. Some of these emigrants established themselves as the heroes and rulers of an age. All kept their promises and never spoke of their home.

  Still, the magicians' efforts to protect the nameless city proved fruitless. The city was never betrayed, but its vitality and life slowly ebbed away as later generations were drawn into the wider world. The experiment failed. As the last inhabitants grew old and died, the city was left to the ravages of the Fell Forest. Nature moved in, but even it could not erase the enchanted architecture. The towers remained. More importantly, locked away in the bowels of the city were potent artifacts of the wizards, items whose existence couldn't be hidden forever. Eventually, adventurers, antiquarians, and treasure-seekers came to the Fell Forest in search of power and knowledge.

  Some stumbled upon the last remaining references to the nameless city and went looking for it. Others set out blindly across the Berron Bridge into the Fell Forest with little idea of what awaited them. Most would be killed by the orcs, gnolls, or other local menaces for their weapons and armor.

  All of these seekers passed through Atupal or Klionne before jumping off into the forest, and they were unfailingly surprised by the locals' lack of interest in what might lie beyond the screen of trees. Some adventurers elected to pass through in secret to avoid drawing derision from merchants and farmers.

  Such was the case with a group of four heavily armed humans who passed through Klionne. They made no mention of seeking the nameless city. Once inside the Fell Forest, all their skill was needed to evade wolf packs and fight off orcs. They found it nearly impossible to navigate through the dense timber. Tired and desperate, they eventually stumbled upon the legendary lost city, through luck as much as planning. The gnolls and orcs would not pursue them into its silent streets, and the adventurers foolishly assumed they were safe within its boundaries.

  But the arcane architects were not fools, and their treasures were not for the unwary. The world might never know what triggered the eruption, but soon after the intruders' arrival, a torrent of cold poured from the city's central courtyard. The initial blast of frost was too much for the weakened humans, and it was only the first wave of an arctic deluge that would flow across the hills and valleys, destroy the Fell Forest, and ultimately threaten to bury the whole region beneath a glittering glaze of dazzling, deathly white.

  "You see those snow-capped mountains over there?" Regdar asked.

  "I sure do," answered Lidda. "What of it?"

  "A week ago they weren't snow-capped."

  "Oh." The halfling shielded her eyes and studied the distant range with new interest.

  Pelor's sun shone warm overhead, but Regdar and Lidda were dressed in winter furs as they advanced through a grassy field a day's march outside of Klionne. Birds sang merrily and rabbits played nearby, blissfully unaware of the coming storm. Clouds gathered in the distance, sprawling their white-gray menace across the horizon.

  "How much farther do you think it is?" asked Lidda. "I'm starting to sweat. That can't be a good thing. I could freeze when the temperature drops."

  Regdar peered into the distance. "The scouts in Klionne said it's moving pretty fast. It won't be long now."

  "I don't enjoy the cold, you know that?" Lidda said. "I can't imagine why I agreed to this mission."


  "I can." Regdar cast her a half-smile. "It was the reward offered by the magistrate of Klionne. You should thank me for arguing on your behalf. He was wary of hiring a thief."

  "A thief?" Lidda feigned shock. "Really, Regdar, you surprise me. Labels like that are so unfortunate. I expected better from you."

  "Perhaps you've forgotten our first meeting."

  Lidda stamped her foot restlessly "How often are you going to drag that up?"

  "As often as possible," Regdar said, "because the lies you tell about it get more amusing each time."

  This was a game they'd played many times, and Lidda usually enjoyed it, but between the warm furs and the boredom of waiting, she was in no mood for it today. She let the dialog drop.

  Minutes later, Regdar craned his neck upward. "I think I see something," said the warrior. He pointed into the distance. "Do you see it?"

  By squinting, Lidda could barely make out a field of pale, frosted whiteness rising twenty or thirty feet off the ground like a roiling wall. As she watched, it grew noticeably in height. Whatever it was, it was headed toward them at an impressive speed.

  Regdar faced this strange phenomenon head-on. It raced silently across the fields, generating no wind or vibration as it came, almost as if it wasn't there at all but was a massive illusion. As it drew near, it became clear that it resembled a wave, twisting and flowing as it raced forward, shimmering with shades of white and blue.

  At points along its undulating surface, Lidda could see through the wall of white. The world was brighter on the other side, lit by the sun's dazzling reflection off the ground. Through the field's tint, a thick, blue layer of ice seemed to cover the earth. Lidda and Regdar felt like swimmers in the path of a tidal wave. Instinctively, Lidda closed her eyes and crouched as the wave passed over. She expected pain, but all she felt was cold.

  The temperature dropped sharply, and even though the sun was still in the sky above them, its rays were weak, lending little of its heat to this new world. The contours of the land were the same, but it was covered with snow. Their feet were planted in it, and snow clung to their shoulders. Metal armor and weapons were instantly frosted.

  Regdar and Lidda stood in the very same spot, except that where it had been summer, it was now winter.

  "So it's like they said," Lidda observed, shivering lightly and shaking the snow from her hair. She'd half expected the tales to turn out to be a merry prank or the ravings of a drunken hermit.

  Regdar nodded, his jaw clenched in muted tension. "Let's hurry. We should try to cross the River Berron by sundown. We're supposed to meet the party from Atupal there."

  The neighboring cities of Atupal and Klionne had a lengthy history of friendly rivalry. At this moment it was a little less than friendly, owing to a trade dispute. Walled frontier cities familiar with orc raids and other dangers, they were generally insular places, content to keep to themselves and heavily distrustful of adventurers, but this strange, new development, this wave of winter fanning out from the little-visited Fell Forest, threatened both cities equally, so arrangements were made for Regdar and Lidda to meet a team dispatched from Atupal for the same purposeā€”investigation. The magistrate of Klionne privately issued dire warnings to them about not trusting this group too much. It was possible, he cautioned, that Atupal might even be behind the entire problem. Lidda doubted that and paid little attention to the magistrate's paranoia. In all likelihood, the people they would meet would not be Atupalans at all but convenient adventurers recruited to act on the city's behalf, just like Regdar and Lidda.

  The two trudged through the snow, awed by this bizarre, new landscape. Under any other circumstances they would think it beautiful, like an untouched fairyland of brilliant white. The air was not oppressively cold but crisp and energizing, with only the barest wind, like a pleasant winter day. There are two kinds of cold, Lidda thought. One is this, a cold fit for making snowmen and snow forts and snowball fights, a cold that brings about rosy cheeks and warm mittens, the cold of fondly recalled childhood. Then there was vicious cold, the cold of frostbite and lost toes, of death, of frozen layers in the Abyss where foul gods ruled over ice-shrouded courts. Lidda knew this cold, too. It haunted the corners of her childhood, and she feared that she would know it again all too soon.

  It was difficult to enjoy the snow even now. Knowing the strange and unnatural character of this cold zone made it hard for Regdar and Lidda to see it as anything other than a blot on the land and a potential threat to untold human lives.

  It was much brighter now because of the sun reflecting off the carpet of untouched snow. The two of them needed to avert their eyes periodically, lest they be blinded. Turning to look behind them, Lidda saw their footprints trailing off into the distance and vanishing. Under other circumstances, she thought, this might make her laugh, but not today.

  They continued on their way silently for most of the afternoon. Lidda thought seriously before putting her concerns into words.

  "I've heard it claimed," she said, "that all the world, or at least a lot of it, was once frozen. The sages call it an 'ice age'."

  "In my experience," said Regdar, "the sages frequently say things that can't be proven. It makes them seem smarter."

  "Yes, yes, " Lidda said, "but what if this was true? What made this ice age? What made it go away? What made the ice retreat to the far north only? Could we be seeing the beginning of a new ice age here?"

  "Look, here's the river."

  Regdar pointed out the bank of the River Berron, neatly changing the subject from the dire predictions Lidda was making. Neither of them had seen the River Berron before. In the blanket of white, the river was almost perfectly camouflaged from any distance away. As they stood overlooking it, they wondered what it looked like under normal conditions. It was reasonably wide, at least by local standards, but did it trickle or rush? Was it warm or cool? Did fish jump out of the water, and were those fish now frozen solid beneath the ice, waiting for a spring thaw that might never come? Regdar picked up a heavy rock and tossed it onto the frozen surface. It bounced.

  Regdar checked the map given them by the magistrate of Klionne. It showed Atupal, Klionne and some lesser hamlets on the south side of the river and winding north of them the mighty Berron, crossed only by the Berron Bridge somewhat west of their current location. Detail of the far side was sketchy, as few except some dedicated hunters and adventurers crossed it regularly. The hunters didn't need maps, and the adventurers either didn't come back or didn't want anyone to know where they'd been. No logger ever touched the Fell Forest. Local lore suggested it was haunted by things far worse than gnolls. Beyond the forest stood the suddenly snow-capped mountains called either the Mountains of Klionne or the Atupalan Range, depending on where you lived. It was a small blessing, perhaps, that there were no inhabited centers on the other side of the river and under immediate threat.

  "We should follow the river to the west," Regdar said. "It shouldn't be far to the bridge. From what the magistrate said, tribes of orcs and gnolls have been known to cross the bridge from time to time. We should be on the ready."

  "Right," said Lidda, drawing her short sword from under her furs. Some time had passed since they last saw action, and she knew well that Regdar perked up noticeably after a good fight. She supposed combat was just another thing to get his mind off Naull. Lidda's blade glinted with frost. She wet her finger, ran it along the blade, and felt it stick to the metal.

  The sun was almost sinking by the time they reached Berron Bridge, spanning a narrow section of river. It was obviously untended and in a fairly advanced state of decay. Nobody in his right mind would take a wagon across it, but they judged that two people could get across without any trouble. In a nearby tree, gnarled and dead, two songbirds confusedly chirped their winter calls. Some white mounds stood nearby, which they took as boulders placed near the bridge to mark out roads coming from different directions. Regdar knocked away the snow covering a sign next to the bridge. It said "Cross at Own Ris
k," though this should have been obvious to anyone but the blind. The only safety precaution was a rusty, metal handrail on either side of the bridge.

  "I take it we're first," Lidda observed, scanning the area and seeing no sign of the other party. "Our friends from Atupal haven't arrived yet."

  "Maybe they're not coming," said Regdar. "Maybe Atupal's withdrawn its services. Maybe they've gone ahead. But it's nearly dark. Let's cross the bridge and set up camp. We can wait for them there."

  The two stepped onto the bridge, feeling with their toes for the uneven, wooden slats beneath the snow. The bridge creaked audibly under their weight.

  "Take it nice and steady," Regdar advised.

  "And don't look down," Lidda added, griping one of the handrails, hut she didn't take her own advice. The frozen river was twenty feet below, and a misstep could send one of them plunging to an awfully hard landing.

  They made it about halfway across when they heard a sound from the opposite bank. It was voices, too soft to understand.

  "Greetings," Regdar said. "We were dispatched by Klionne. Are you the Atupalan party?"

  Four figures in armor stepped in front of the bridge. They weren't the party from Atupal but rather orcs, armed and ready for combat. The bridge shuddered under their additional weight.

  Regdar unsheathed his greatsword, a long, thick weapon few men could handle. One of the orcs tossed a spear. It just missed Lidda, embedding in the side of the bridge behind her.

  "You missed me, pig!" she shouted, flourishing her sword.

  The orcs' response was a sharp battle cry as they charged. The bridge heaved and sagged under the pounding weight. Almost immediately a slat gave way beneath one of the orcs, who tumbled through to the river below. The ice shattered where he impacted. The others continued unperturbed.